About

Jeremy Stanton has always been driven by stories and the urge to build worlds. Inspired early by writers like Robert E. Howard and Heinlein, he began crafting interactive fiction with friends at ten, shortly after discovering Dungeons & Dragons. Many short stories and game sketches followed, culminating in a brief and ill-fated detour into indie game development that nonetheless produced the cult curiosities Ironseed and Greed.


Though his professional path later carried him deep into engineering, he never stopped writing; poetry, fragments, and mythologies composed in the quiet hours between product launches. On the eve of the pandemic, a Pathfinder campaign with close friends reignited that creative discipline. What began as a casual weekly game expanded into a fully realized setting: three years of play, more than two hundred pages of notes, and a sprawling three "book" arc that refused to let go of him.

That body of work became his writing résumé, leading to a narrative contract with Splinterlands, where he met author Daniel Beazley. The spark was immediate. When their engagement ended, the two set out in search of a world worth building together and found it in Jeremy’s campaign, reborn as a standalone TTRPG. Vergebound is the result of that convergence: equal parts discipline, ambition, and an unshakable passion for forging living, breathing worlds.

Daniel Beazley is a seasoned fantasy author whose professional writing career spans original novels, short-form fiction, and a deep engagement with mythic storytelling. Starting his writing journey in the mid-90s, his work draws on classical fantasy influences and has been published under his own name. Though new to tabletop role-playing games, Dan brings precise narrative design, structural rigor, and a willingness to evolve. Working alongside Jeremy Stanton and taking tonal cues from Jeremy’s grim-dark sensibilities, Dan found their collaboration at Splinterlands to be a springboard. When that engagement ended, he leaned into the next frontier: transforming Jeremy’s long-running campaign into a full standalone TTRPG. At Vergebound, Dan serves as supporting narrative helmsman - shaping lore architecture, refining story structure, and expanding his creative range while helping give the world its form and fire.