Less Talk, More Game
The digital prototype taught me something I needed to actually test to believe: Vergebound works best when the time and energy behind it goes straight into the game and the world, not into everything orbiting it. Long-form podcasting has been a good creative outlet, and we’ve learned a ton (thanks to all the guests so far) but it’s also been quietly expensive - in time, in energy, and in cost - relative to what it’s given back. So we’re pausing it for the moment.
That time is going two places instead: back into Vergebound itself, and into getting Erdaheim written and published on a real, weekly rhythm again. More on what that looks like soon.
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